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Throttling Guide

Rate Limiting, Throttling, and Debouncing are three distinct approaches to controlling function execution frequency. Each technique blocks executions differently, making them "lossy" - meaning some function calls will not execute when they are requested to run too frequently. Understanding when to use each approach is crucial for building performant and reliable applications. This guide will cover the Throttling concepts of TanStack Pacer.

Throttling Concept

Throttling ensures function executions are evenly spaced over time. Unlike rate limiting which allows bursts of executions up to a limit, or debouncing which waits for activity to stop, throttling creates a smoother execution pattern by enforcing consistent delays between calls. If you set a throttle of one execution per second, calls will be spaced out evenly regardless of how rapidly they are requested.

Throttling Visualization

text
Throttling (one execution per 3 ticks)
Timeline: [1 second per tick]
Calls:        ⬇️  ⬇️  ⬇️           ⬇️  ⬇️  ⬇️  ⬇️             ⬇️
Executed:     ✅  ❌  ⏳  ->   ✅  ❌  ❌  ❌  ✅             ✅ 
             [=================================================================]
             ^ Only one execution allowed per 3 ticks,
               regardless of how many calls are made

             [First burst]    [More calls]              [Spaced calls]
             Execute first    Execute after             Execute each time
             then throttle    wait period               wait period passes
Throttling (one execution per 3 ticks)
Timeline: [1 second per tick]
Calls:        ⬇️  ⬇️  ⬇️           ⬇️  ⬇️  ⬇️  ⬇️             ⬇️
Executed:     ✅  ❌  ⏳  ->   ✅  ❌  ❌  ❌  ✅             ✅ 
             [=================================================================]
             ^ Only one execution allowed per 3 ticks,
               regardless of how many calls are made

             [First burst]    [More calls]              [Spaced calls]
             Execute first    Execute after             Execute each time
             then throttle    wait period               wait period passes

When to Use Throttling

Throttling is particularly effective when you need consistent, predictable execution timing. This makes it ideal for handling frequent events or updates where you want smooth, controlled behavior.

When Not to Use Throttling

Throttling might not be the best choice when:

  • You want to wait for activity to stop (use debouncing instead)
  • You can't afford to miss any executions (use queuing instead)

Tip

Throttling is often the best choice when you need smooth, consistent execution timing. It provides a more predictable execution pattern than rate limiting and more immediate feedback than debouncing.

Throttling in TanStack Pacer

TanStack Pacer provides both synchronous and asynchronous throttling. This guide covers the synchronous Throttler class and throttle function. For async throttling, see the Async Throttling Guide.

Basic Usage with throttle

The throttle function is the simplest way to add throttling to any function:

ts
import { throttle } from '@tanstack/pacer'

// Throttle UI updates to once every 200ms
const throttledUpdate = throttle(
  (value: number) => updateProgressBar(value),
  {
    wait: 200,
  }
)

// In a rapid loop, only executes every 200ms
for (let i = 0; i < 100; i++) {
  throttledUpdate(i) // Many calls get throttled
}
import { throttle } from '@tanstack/pacer'

// Throttle UI updates to once every 200ms
const throttledUpdate = throttle(
  (value: number) => updateProgressBar(value),
  {
    wait: 200,
  }
)

// In a rapid loop, only executes every 200ms
for (let i = 0; i < 100; i++) {
  throttledUpdate(i) // Many calls get throttled
}

Advanced Usage with Throttler Class

For more control over the throttling behavior, you can use the Throttler class directly:

ts
import { Throttler } from '@tanstack/pacer'

const updateThrottler = new Throttler(
  (value: number) => updateProgressBar(value),
  { wait: 200 }
)

// Get information about execution state
console.log(updateThrottler.getExecutionCount()) // Number of successful executions
console.log(updateThrottler.getLastExecutionTime()) // Timestamp of last execution

// Cancel any pending execution
updateThrottler.cancel()
import { Throttler } from '@tanstack/pacer'

const updateThrottler = new Throttler(
  (value: number) => updateProgressBar(value),
  { wait: 200 }
)

// Get information about execution state
console.log(updateThrottler.getExecutionCount()) // Number of successful executions
console.log(updateThrottler.getLastExecutionTime()) // Timestamp of last execution

// Cancel any pending execution
updateThrottler.cancel()

Leading and Trailing Executions

The synchronous throttler supports both leading and trailing edge executions:

ts
const throttledFn = throttle(fn, {
  wait: 200,
  leading: true,   // Execute on first call (default)
  trailing: true,  // Execute after wait period (default)
})
const throttledFn = throttle(fn, {
  wait: 200,
  leading: true,   // Execute on first call (default)
  trailing: true,  // Execute after wait period (default)
})
  • leading: true (default) - Execute immediately on first call
  • leading: false - Skip first call, wait for trailing execution
  • trailing: true (default) - Execute last call after wait period
  • trailing: false - Skip last call if within wait period

Common patterns:

  • { leading: true, trailing: true } - Default, most responsive
  • { leading: false, trailing: true } - Delay all executions
  • { leading: true, trailing: false } - Skip queued executions

Enabling/Disabling

The Throttler class supports enabling/disabling via the enabled option. Using the setOptions method, you can enable/disable the throttler at any time:

ts
const throttler = new Throttler(fn, { wait: 200, enabled: false }) // Disable by default
throttler.setOptions({ enabled: true }) // Enable at any time
const throttler = new Throttler(fn, { wait: 200, enabled: false }) // Disable by default
throttler.setOptions({ enabled: true }) // Enable at any time

The enabled option can also be a function that returns a boolean, allowing for dynamic enabling/disabling based on runtime conditions:

ts
const throttler = new Throttler(fn, {
  wait: 200,
  enabled: (throttler) => {
    return throttler.getExecutionCount() < 50 // Disable after 50 executions
  }
})
const throttler = new Throttler(fn, {
  wait: 200,
  enabled: (throttler) => {
    return throttler.getExecutionCount() < 50 // Disable after 50 executions
  }
})

If you are using a framework adapter where the throttler options are reactive, you can set the enabled option to a conditional value to enable/disable the throttler on the fly. However, if you are using the throttle function or the Throttler class directly, you must use the setOptions method to change the enabled option, since the options that are passed are actually passed to the constructor of the Throttler class.

Dynamic Options

Several options in the Throttler support dynamic values through callback functions that receive the throttler instance:

ts
const throttler = new Throttler(fn, {
  // Dynamic wait time based on execution count
  wait: (throttler) => {
    return throttler.getExecutionCount() * 100 // Increase wait time with each execution
  },
  // Dynamic enabled state based on execution count
  enabled: (throttler) => {
    return throttler.getExecutionCount() < 50 // Disable after 50 executions
  }
})
const throttler = new Throttler(fn, {
  // Dynamic wait time based on execution count
  wait: (throttler) => {
    return throttler.getExecutionCount() * 100 // Increase wait time with each execution
  },
  // Dynamic enabled state based on execution count
  enabled: (throttler) => {
    return throttler.getExecutionCount() < 50 // Disable after 50 executions
  }
})

The following options support dynamic values:

  • enabled: Can be a boolean or a function that returns a boolean
  • wait: Can be a number or a function that returns a number

This allows for sophisticated throttling behavior that adapts to runtime conditions.

Callback Options

The synchronous Throttler supports the following callback:

ts
const throttler = new Throttler(fn, {
  wait: 200,
  onExecute: (throttler) => {
    // Called after each successful execution
    console.log('Function executed', throttler.getExecutionCount())
  }
})
const throttler = new Throttler(fn, {
  wait: 200,
  onExecute: (throttler) => {
    // Called after each successful execution
    console.log('Function executed', throttler.getExecutionCount())
  }
})

The onExecute callback is called after each successful execution of the throttled function, making it useful for tracking executions, updating UI state, or performing cleanup operations.


For asynchronous throttling (e.g., API calls, async operations), see the Async Throttling Guide.

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